
I consider myself fairly forward thinking but I had not stepped into my second life. After visiting the playground, I did sign up for my own avatar.
I signed in, learned how to navigate, and changed my clothes. Then I visited the ISTE island. I am still a newbie in Second Life; however, I see the potential Second Life has.
Some tidbits I collected:
-People are earning a living providing services in Second Life
-Communities are growing
-People of like interests are meeting in Second Life, then meeting face to face because their similar interests brought them to NECC
-There are guidelines for offering and accepting ëfriendshipí in SecondLife.
I have a lot to learn in Second Life but I have started the experience. Second Life is not just for teenagers. Actually, it is not for teenagers. Second Life; you need to be 18 years to join. There is a teen second life that is set up to protect children. If a teacher wanted to create a learning space for their class, they could do so but adults other than the teacher are not allowed in that space.
I think one of the most interesting aspects of second life for teaching is that you can attend a lecture or meeting and you act your role. †Acting your role includes fidgeting, shrugging and answering questions.
†
So how does this relate to Information and Media Literacy?
Second Life is more than a game for kids. † As of today, it has 7 803 000 residents and more than $2 million real US dollars were exchanged in Second Life. †Students of today are graduating into a world that includes Second Life. †There are two sides to consider in preparing our students - make sure they are safe and make sure they can be successful in their second life.
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